What is a world model? The three kinds, and the one question that separates them
By Atlas World Model EditorialUpdated 9 min read
Independent guide. Not affiliated with any vendor on this page.
Key facts
| The test | Ask what the model leaves behind: a 3D scene you can keep, a session you can only play, or a video file(as of 2026-09-07) |
|---|---|
| Kind 1 — exports 3D | Atlas outputs point clouds and Gaussian splats(as of 2026-09-07)source |
| Only one you can call today | Marble World API, public since January 21, 2026, exports .spz, .ply and GLB mesh(as of 2026-09-13)source |
| Kind 2 — play, no export | Genie 3 runs in real time at 720p and 24 fps; no 3D asset export(as of 2026-09-07)source |
| Kind 2, second example | GWM Worlds 2 (Runway) is a research preview with no public API(as of 2026-09-07)source |
| Kind 3 — video only | MiniMax H3 makes 4–15 s 2K clips with stereo audio; the output is a video file(as of 2026-09-07)source |
| Kind 3 is not permanent | The Sora 2 API closes on September 24, 2026(as of 2026-09-07)source |
| The original meaning | A 2018 paper by Ha and Schmidhuber used "world model" for an agent’s internal simulator of its environment(as of 2026-09-07)source |
“World model” is now attached to at least three different kinds of system, and the differences between them decide whether a tool is any use to you. A model that reconstructs your apartment as a file you can open in Blender and a model that renders a playable dream you cannot save are both called world models, in the same sentence, by the same article.
This page sorts them out, and gives you a test you can apply to the next model that gets announced. Where a company reports its own results, it says so.
The one question that separates them
Skip the marketing copy and ask one thing:
When the model is finished, what do you have?
Three answers, three kinds of system:
- A 3D scene you can keep — point clouds, Gaussian splats, a mesh. Files that open in other software and outlive the session.
- A session you can play but not save — a world that stays consistent while you move through it in real time, and disappears when you close it.
- A video file — pixels along one path, with no world behind them to revisit.
All three get called world models. This page argues that only the first two earn the name in any way that helps you choose a tool — the case for including the third is set out in its own section below. The rest of this page takes each in turn.
Kind 1: models that hand back 3D
These reconstruct or generate a space and give it to you as geometry. The space exists after the model stops running, which is what makes it usable as an asset, a game level, or a robot’s training environment.
Atlas, announced by World Labs on September 1, 2026, outputs point clouds and Gaussian splats alongside camera-controlled video (Dealroom). World Labs describes it as filling gaps to “turn point clouds into complete splat scenes that render on device.” Atlas is in early access for select partners, so for now this is a description of what it does, not something you can call.
Marble, the World Labs product that shipped first, is the one you can use. Its World API has been public since January 21, 2026 (World Labs) and exports Gaussian splats as .spz or .ply, plus a mesh and a fly-through video (Radiance Fields). As of September 7, 2026, among the seven models on this page it is the only one combining public developer access with 3D export — the full accounting is in world model APIs in 2026.
The practical signature of this group is that the output has a file extension. You can open it in a viewer, drop it into Unity or Unreal, hand it to a colleague. If you want to check what a Gaussian splat actually looks like, the free splat viewer on this site opens .ply and .spz files in the browser.
Kind 2: models you can play but cannot export
These maintain a consistent world in real time and let you move through it and change it. The world holds together for as long as the session lasts. Then it is gone.
Genie 3 from Google DeepMind runs at 720p and 24 fps, holds a scene consistent for several minutes, and accepts text prompts mid-session to change the weather or add objects (DeepMind). It reached the public through Project Genie for Google AI Ultra subscribers in the US in January 2026. There is no 3D asset export.
GWM Worlds 2 from Runway, announced September 3, 2026, sits in the same group: interactive, and a research preview reachable through a contact form rather than an API (Runway). Our GWM Worlds 2 guide covers what it does in detail.
This group is often described as more advanced than the first, and for interaction it is. But the two groups are answering different questions. Genie 3 answers “what would it be like to be in this place right now.” Marble answers “give me this place as a file.” Neither substitutes for the other, and the Atlas vs GWM Worlds 2 comparison is really a comparison between those two questions.
Kind 3: video models that get called world models
This is where most of the confusion is generated, because the label is applied by people writing about the models rather than by the people building them.
MiniMax H3 generates 4 to 15 second clips at native 2K with 24 fps and stereo audio (MarkTechPost). Sora 2 produced 15 to 25 second clips; its API closes on September 24, 2026 (OpenAI Help Center). Both are excellent at what they do, and neither leaves a world behind.
The argument for calling them world models goes: to generate physically plausible video, a model must have learned something about how objects occupy space and persist through time, so there is an implicit world model inside it. That argument is about the model’s internals. It says nothing about what you can do with the output.
The gap shows up the moment you need a second shot. Ask a video model for the same room from another angle and you get a different room — similar furniture, different geometry, nothing that lines up. There was never one world; there was a plausible sequence of frames. This is exactly the failure the first two groups are built to avoid, and it is why Atlas takes a camera path as geometry instead of as a sentence describing camera movement.
A useful way to phrase it: video models are judged on whether a clip looks right. World models are judged on whether two clips agree.
The three kinds, side by side
| Model | Vendor | What you get back | Export 3D? | Access as of 2026-09-07 |
|---|---|---|---|---|
| Atlas | World Labs | Video, point clouds, Gaussian splats | Yes | Early access, select partners |
| Marble | World Labs | Splats (.spz, .ply), GLB mesh | Yes | Public World API |
| Genie 3 | Google DeepMind | A real-time session, 720p / 24 fps | No | Project Genie, US AI Ultra |
| GWM Worlds 2 | Runway | An interactive session | No | Research preview |
| Odyssey-2 | Odyssey | Interactive video | No | Public developer API |
| MiniMax H3 | MiniMax | A video file, 4–15 s, 2K, with audio | No | Open weights and hosted APIs |
| Sora 2 | OpenAI | A video file | No | API closes 2026-09-24 |
Rows one and two are kind 1, rows three to five are kind 2, rows six and seven are kind 3. Sources for every figure are listed at the end of this page.
Nearby terms that are not the same thing
Four labels sit close enough to cause trouble.
AI 3D model generators. Tripo, Meshy, Hunyuan3D and Meta’s SAM 3D turn a photo into one object as a mesh — a chair, a helmet, a statue — ready to place in a scene somebody else built. World models generate the scene: the room, the street, the landscape you move through. The search terms overlap badly (image to 3d mostly means the object kind), so it is worth being explicit about which you need. Object generators vs scene generators sorts out which tool fits which task, and why the output formats differ.
Gaussian splatting and NeRF. These are not categories of model; they are ways of representing a captured scene, and a world model may use them as its output format. Classical Gaussian-splatting pipelines also need dozens to hundreds of overlapping photos, where a generative world model is designed to work from a handful and invent the rest. The trade-offs are in Gaussian splatting vs NeRF.
Digital twins. A digital twin is bound to a specific real asset and usually to live data from it, and it is judged on measurement accuracy. A generated world is judged on plausibility. A world model can be a starting point for a twin, but a plausible reconstruction is not a twin.
Spatial intelligence. This is a capability claim, not a product category — World Labs uses it to describe what its models are reaching for (World Labs). It tells you the ambition, not what comes out the other end. Apply the same question: what do you have when it finishes?
Where the term came from
The phrase predates all of this. In 2018, David Ha and Jürgen Schmidhuber published a paper titled World Models (arXiv:1803.10122) describing an agent with three parts: a component that compresses each frame into a small vector, a recurrent component that predicts what the next compressed frame will be, and a small controller that acts on those two. The striking result was that the agent could be trained largely inside its own learned simulation of the environment rather than in the environment itself.
In that usage a world model is internal machinery, invisible to any user, whose purpose is to let an agent plan and practise. The output is a policy, not a picture.
Today’s usage keeps the core idea — a learned model of an environment — and points it outward. The output is meant for people: frames to watch, scenes to walk through, geometry to import. Both usages are legitimate and you will meet both in search results, which is worth knowing if you arrived here from a robotics or reinforcement-learning context and found a page about Gaussian splats.
Why the distinction is worth the trouble
Three places it changes a decision:
Buying. If your pipeline ends in Unity, Unreal or Blender, only kind 1 can complete it. A kind 2 model can be the most impressive demo you have seen this year and still be unable to give you a single file. Deciding on the demo instead of the output format is the most common expensive mistake in this category.
Budgeting. The three kinds are priced on different units. Kind 1 tends to charge per world: a Marble world is a flat 1,500 credits, roughly $1.20, no matter how long you spend inside it (World Labs docs). Kind 3 charges per second of output. Comparing a per-world price to a per-second price without noticing the unit produces numbers that are simply wrong. Our pricing breakdown works through this.
Reading benchmarks. A comparison between a video model and a reconstruction model is usually measuring one of them on a task it was not built for. When you see one model reported as beating another, check first whether they belong to the same kind — and then check who ran the evaluation. World Labs’ own Atlas numbers are self-reported human preference scores with no published paper, which we unpack in Atlas benchmarks explained.
Checking any new model in about a minute
When the next one is announced, four questions settle which kind it is:
- What formats does it export? Named formats (
.ply,.spz,.glb, mesh, point cloud) mean kind 1. “Video” or “MP4” alone means kind 3. Silence usually means kind 2. - Can you re-enter the same world later, or only regenerate a similar one? Re-entering means there is a persistent world. Regenerating means there is not.
- How is the camera specified? As geometry — a path, a pose, a trajectory — or as words in a prompt? Geometry indicates the model has an actual 3D notion of the scene.
- Is there a public API, and what does its response body contain? This is the question that cannot be answered with marketing copy. As of September 7, 2026, four of the seven models on this page have no public API at all.
If you cannot answer question 1 from the announcement, that is itself the answer for planning purposes: assume no export until a source says otherwise.
Where to go next
- What is the Atlas world model? — the kind 1 model this site covers in depth
- World model APIs in 2026 — which ones you can actually call from code
- Atlas vs Marble — the shipping product versus the new model, both kind 1
- Compare world models — head-to-head pages across all three kinds
- Who is World Labs? — the company behind Atlas and Marble
Sources
- Ha & Schmidhuber: World Models (arXiv, 2018)
- World Models, interactive version
- World Labs: Atlas announcement
- World Labs: Announcing the World API
- Dealroom: World Labs unveils Atlas
- The Decoder: one model that generates, reconstructs and simulates 3D worlds
- Radiance Fields: World API for Marble
- Google DeepMind: Genie 3
- Runway: Introducing GWM Worlds 2
- Odyssey: Introducing Odyssey-2
- MarkTechPost: MiniMax releases MiniMax H3
- OpenAI Help Center: the Sora discontinuation
- OpenAI: Sora 2
Frequently asked questions
What is a world model in simple terms?
A model that learns how a space is laid out and how it changes, so it can show you that space from viewpoints it was never given. The useful question is not whether something is called a world model, but what it hands back: a 3D scene you can keep, a live session you can only play, or a video file.
Is Sora a world model?
Under the strict definition, no. Sora generates video frames and hands back a video file, with no 3D geometry and no scene you can revisit. It is often grouped with world models because it clearly learned something about physics and space, but that is an argument about what is inside the model, not about what you get out of it. The Sora 2 API also closes on September 24, 2026.
Is Genie 3 a world model?
Yes, in the second sense. Genie 3 keeps a consistent, interactive world running in real time at 720p and 24 fps and lets you change it while you are inside it. What it does not do is give you the world as a file. Close the session and it is gone.
What is the difference between a world model and a video model?
Persistence and control. A video model produces one clip along one path; ask for a second angle and you get a different world. A world model holds one world that stays the same across viewpoints, which is why camera paths can be supplied as geometry rather than described in words.
What is the difference between a world model and an AI 3D model generator?
Scale and what is being built. Tools like Tripo, Meshy or Hunyuan3D generate a single object as a mesh, ready to drop into a scene. World models generate the scene itself: a room, a street, a landscape you can move through. If you want a chair, you want an object generator. If you want the room the chair sits in, you want a world model. Most real projects need both, which this site covers in "3D object vs 3D scene".
Which world models can I actually use today?
As of September 7, 2026: of the seven models on this page, the Marble World API from World Labs is the only one that combines public developer access with 3D export. Genie 3 is reachable through Project Genie for Google AI Ultra subscribers in the US. Odyssey-2 has a public developer API. Atlas and GWM Worlds 2 are limited to early access and research preview respectively.
Is this the same "world model" as in the 2018 research paper?
Related but not identical. The 2018 paper by David Ha and Jürgen Schmidhuber used the term for a compact internal simulator that a reinforcement-learning agent trains inside. Today’s usage keeps the idea of an internal model of an environment but attaches it to systems whose output is meant for people: video frames and 3D scenes.
Related guides
- What is the Atlas world model? World Labs’ omni world model explained
- Is Atlas real-time? No — it renders a camera path you hand it in advance
- Compare Atlas with other world models
- World model APIs in 2026: which world models you can actually call from code
- Atlas vs Marble: World Labs’ two world models compared
- Who is World Labs? An independent profile of the company behind Atlas
- GWM Worlds 2: Runway's playable world model explained
- Free Online Gaussian Splat Viewer
- Which Atlas? Telling the Atlas world model apart from the other Atlases